Steeped in history and tradition, and located at the very site of the American Revolution, St. John School is today leading the charge in a new revolution. A revolution in education.
In 2013 St. John School began to offer students access to Immersive Education. One year later the school has expanded its Immersive Education after-school program to include Minecraft, Scratch Junior, virtual reality (VR) and 3D printing. This fall students from grades 3 through 6 will use Immersive Education technologies and techniques to create their own video games, interactive stories, living cartoons and animations to immerse themselves in history, science, technology, engineering, arts & architecture, and math (STEaM).
Immersive Education is a suite of advanced digital technologies that “immerse” and engage learners in a way that is not possible with traditional teaching methods. Virtual reality (VR), virtual worlds, game-based learning systems, simulations, augmented reality (AR), fully immersive environments (such as caves and domes), creative computing systems, and 3D printing are among the Immersive Education technologies that elementary schools and universities around the world are using to fundamentally change the way students learn.
Although only in its 2nd year, the Immersive Education program at St. John School has already been a great success. In August students from the program were selected to present and demonstrate their work at an international conference at the MIT Media Lab, and earlier the St. John School program was featured at the international Immersive Education Summit at Boston College.
Last year the students were featured at the Catholic Schools Foundation’s 23th Annual Inner-City Scholarship gala. The event was attended by Cardinal Seán Patrick O’Malley. Pope John Paul II appointed O’Malley Archbishop of Boston in July 2003, and Pope Benedict XVI named him a Cardinal in 2006.